Timothy J Vickers
3D Environment Artist
3D Environment Artist
3D Reconstruction of Nottingham Castle circa. 1485 - On display at Nottingham Castle Gallery.
Creative and enthusiastic Digital Artist from Nottinghamshire who has worked on dynamic 2D and 3D content for multiple platforms and clients in various professional fields. Highly driven and adaptable, able to deliver high quality content within the field of digital media. Experienced working solo, as senior part of a team and as team lead.
Proficient in the following software;
3DS Max, Maya, Substance Painter, Unity, Unreal Engine, Adobe Photoshop/Illustrator.
Experience with the following software;
Blender, 3D Coat, ZBrush, Agisoft Photoscan.
Natural Motion Games – Began Contracting for Natural Motion Games making two tracks for CSR2 Europe Series; Nurburgring and Matera. Was hired full time as Senior Environment Artist where I helped create the hero track environments and assets, as well as other environments. Some environments were created in collaboration with other departments to meet their specific needs. Other tasks included whiteboxing assets and creating detailed briefs for Outsource teams, followed by feedback and implementation. As a senior member of the team I also helped mentor junior members, offered feedback on work and insights/techniques from my experience.
Nottingham Castle - Nottingham City Council – Created a detailed and historically accurate representation of Nottingham Castle in 1485 within the Unreal Engine for use at the Nottingham Castle Museum and Art Gallery as part of their exploration project. Managed and adapted an ongoing project to facilitate use with the Museum, coordinated with Nottingham Castle’s project leads, historians and archaeologists to deliver maximum accuracy and effectiveness. Delivered an entire 3D environment, 2D digital visualizations and rendered flythrough.
REPL Digital – Designed and implemented a wide range of apps for use in retail and business, creating 2D assets and screens for various platforms and formats. Created several working app prototypes and fully interactive demos for use in hackathons and many successful client pitches. Coordinated with project managers on several projects as lead designer, mapping out project timelines and deliverables, often coordinating with the clients directly to achieve the best results.
Tinderstone – Worked in an incredibly small team during company’s first year prototyping several projects and testing software during research and development phases, demonstrated new techniques and projects with clients in high pressure environments on site and remotely. Created 3D assets and environments as well as designs for various multi platform pitches, proof of concepts and tech demonstrations. Set up a small photogrammetry studio for 3D Capture as part of a team, later heading up a team to produce quality 3d meshes from the photo capture studio for use in retail. Designed and implemented 3D characters for use on the Argos Wishlist app in conjunction with The Partners and produced visualizations for use in digital media and in print.
Created a range of 2D concepts and 3D assets for SubUnderground’s VR project “Airlock”. Several Environments were also created including the Asteroid surface and Outpost interiors.
Concept Design: Virtual Coventry – Created a wide range of 3D assets and environment pieces for use in a Virtual Coventry showcase project for CCC.
Bachelor of Arts: De Montfort University Leicester 2010
UAL Foundation Diploma in Art and Design: New College Nottingham Lace Market 2007
A Level Art and Design: New College Nottingham High Pavement/ Lace Market Adams Building 2006
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